Bring Your Wii to Work!
Too often, e-learning modules end up being glorified PowerPoint presentations. The learner reads through the information in a linear, beginning-to-end format, and is tested for knowledge retention at the end. As detailed in 5 Gaming Elements for Effective E-Learning (Training Industry Quarterly, Fall 2012), there are five takeaways from video games that can take e-learning to the next level.
Contextualization takes the e-learning out of the void, and puts it into a time and place, such as a scenario or story that provides the back bone for the training.
Curiosity draws the learner into exploring the e-learning module, enticing them to completeness.
Control allows participants to direct their own learning, driving the direction of the training, and causing them to retain more information due to engagement.
Cooperation / Socialization integrates a very popular factor of many online games, removing feelings of isolation and fostering teamwork.
Engagement / Interactivity puts the learners in situations where they are participating in the training from the start, rather than at the end of a module.
And with the growing popularity of BYOD (bring your own device) we could have everyone bring their Wii controller to work! <grin>